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AI Insights · Timothy · October 2021

Top 5 Boxing Games on Android in Belgium Q3 2021

Explore the performance trends of the top 5 boxing games on Android in Belgium during Q3 2021, including downloads, revenue, and active user metrics.

Top 5 Boxing Games on Android in Belgium Q3 2021

During the third quarter of 2021, the top 5 boxing games on the Android platform in Belgium exhibited a range of performance trends across downloads, revenue, and active users. Here's a detailed look at each game's performance based on data from Sensor Tower.

Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. saw its weekly revenue fluctuate throughout the quarter, peaking at around $348 in the first week of July and ending September at $194. Weekly downloads showed an initial decline but rebounded later in the quarter, reaching 275 by the end of September. Active users decreased from 1.2K to 935 over the quarter, with a notable dip in August and a recovery in September.

Topps® WWE SLAM: Card Trader from The Topps Company, Inc. experienced varied revenue trends, starting at $156 at the end of June and peaking at $245 in late August. Despite these revenue changes, there were no recorded downloads or active users for the game during this period.

Real Boxing 2 by Vivid Games S.A. showed a steady increase in revenue, starting at $75 and ending the quarter at $129, with a significant peak of $144 at the end of August. Downloads increased substantially, from 116 in late June to a high of 698 at the end of August, before settling at 427 by the end of September. Active users reflected this growth, rising from 218 to a peak of 978 in early September, and then stabilizing around 641 by the end of the quarter.

Burrito Bison: Launcha Libre by Kongregate had relatively stable revenue, with minor fluctuations and a peak of $71 in mid-September. Downloads remained consistent, averaging around 60-70 per week, with a slight increase in late July and August. Active users were steady throughout the quarter, hovering around the 570-645 range.

EA SPORTS UFC® from ELECTRONIC ARTS had its revenue peak at $95 in mid-July before dropping to zero in late August and September. Downloads were consistent, averaging around 200-250 per week. Active users started at 953 at the end of June, peaked at 1.05K in mid-July, and then gradually decreased to 865 by the end of September.

These insights are derived from Sensor Tower data, providing a comprehensive view of the performance of these top boxing games in Belgium. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021